
Muon Farstrider
Partial Safety
8
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Posted - 2016.02.10 01:33:09 -
[1] - Quote
Camera feedback:
Overall: I will not be using the new camera in its current state. In particular, the issues below regarding the tracking camera and tactical overlay are deal-breakers. I am indifferent to most of the new camera features anyway - I have absolutely no interest in 'cinematic' camera behavior or a first-person camera, for example - and so, for me, the new camera has no upsides and quite a few downsides.
Subjective: Playing around with the new camera initially made me feel a bit queasy - disabling dynamic FOV seems to have solved that. Not necessarily a *problem*, as everyone has different tolerance levels for that sort of thing, but a definite thing to watch out for. (I also disabled the dynamic FOV just on general principle as I hate it when games screw around with my FOV for no good reason - thank you for giving me this option.)
Annoyance: Mouse sensitivity for vertical camera rotations feels significantly lower relative to that for horizontal camera rotations than previous (i.e. it takes more mouse movement to rotate a given angle vertically than horizontally), which is very jarring and annoying. Currently I cannot find a camera speed setting that provides acceptable rotation speeds in both directions at the same time - either horizontal rotation is too fast, or vertical rotation remains too slow. Please either revert this or at least provide an option to return it to the previous behavior.
Annoyance: Loss of the ability to toggle the tracking camera is quite annoying and makes quickly centering the camera on several targets much more cumbersome than before. I would please ask for this feature to return. (Also, I do not like how my ship is offset to one side while tracking a target, and I would prefer if there were a toggle for this behavior.)
Annoyance: The continual sound in tactical camera mode is extremely annoying. The only way I have found to remove it is by dragging the master "UI Sound Level" slider to zero, which is obviously not a workable solution. Please remove this or add a dedicated slider to disable it.
Annoyance: When switching from orbit camera to tactical camera the zoom is always reset to the same level (~120km across at my resolution), regardless of the previous zoom level in orbit mode or the zoom level when last in tactical mode. Orbit mode remembers its last zoom level and returns to it when you switch back into orbit mode; for consistency tactical mode really ought to do the same.
Annoyance: The orbit and tactical camera modes have different 'default' states for the tactical overlay - orbit mode defaults to the tactical overlay off, and tactical mode defaults to it being on. The problem with this is that every time you undock, jump, or switch camera modes, the state of the tactical overlay resets to the default for that mode. This is highly annoying, because I prefer to leave the tactical overlay on 100% of the time, but would like to remain in orbit camera mode to avoid the possibility of accidentally detaching my camera from my ship (I've already done that a couple times just playing around, and the potential of doing so and losing track of my ship in the heat of combat makes me cringe). Thus, I am faced with the prospect of having to turn the tactical overlay back on every single time I undock or jump, and this has already gotten highly annoying after only a couple hours of experimentation. If I have the tactical overlay on, it's because I *want* it on, and if I want it turned off, I'll *do it myself* - I don't want the game deciding for me. Please make the state of the tactical overlay persistent, or at least give a toggle (or give a toggle to disable the sound and the ability to detach the camera in tactical mode, so I can use that mode instead).
Bug: Occasionally when undocking, the tactical overlay ends up in some sort of quantum superposition of on and off - for example, in orbit mode the overlay displaying in space but the button not actually being pressed. When this happens I have to turn the tactical overlay off and on again a couple of times to get the state of the button and the state of the overlay in space to sync up again.
Bug: When switching from tactical mode into orbit mode, if the previous orbit mode zoom level was set very close to the ship *and* the ship is currently moving, the camera will rotate slightly as it zooms back in close to the ship. (It's almost acting like the anchor point of the camera is artifically being held stationary during the transition zoom, so as the ship moves away from that point the camera has to rotate to follow it.) This results in an uncommanded change in camera angle once the zoom finishes, which while generally small is still annoying. |